2016年12月29日 星期四

444444

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour
{
    Text mytxt;
    Text mytxt1;
    Text mytxt2;
    Text ctxt;
    Text ctxt1;
    Text ctxt2;

    Text c1txt;
    Text c2txt;
    Text c3txt;
    int Mmoney = 0;
    int cmoney1 = 0;
    int cmoney2 = 0;
    int cmoney3 = 0;
    // Use this for initialization
    void Start()
    {
        Mmoney = 139;
        mytxt = GameObject.Find("Canvas/Panel/Button/Text").GetComponent<Text>();
        mytxt1 = GameObject.Find("Canvas/Panel/Button (1)/Text").GetComponent<Text>();
     
        ctxt = GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
        ctxt1 = GameObject.Find("Canvas/Panel/Text (1)").GetComponent<Text>();
        ctxt2 = GameObject.Find("Canvas/Panel/Text (2)").GetComponent<Text>();
        c1txt = GameObject.Find("Canvas/Panel/Button (2)/Text").GetComponent<Text>();
        c2txt = GameObject.Find("Canvas/Panel/Button (3)/Text").GetComponent<Text>();
        c3txt = GameObject.Find("Canvas/Panel/Button (4)/Text").GetComponent<Text>();
        Image img = GameObject.Find("Image").GetComponent<Image>();
        img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F);
        Image img1 = GameObject.Find("Image (1)").GetComponent<Image>();
        img1.color = new Color(0.0F, 0.0F, 0.0F, 1.0F);
        Image img2 = GameObject.Find("Image (2)").GetComponent<Image>();
        img2.color = new Color(0.0F, 0.0F, 0.0F, 1.0F);
     


       
     



       
    }

    // Update is called once per frame
    void Update()
    {
        mytxt.text = Mmoney.ToString();
        c1txt.text = cmoney1.ToString();
        c2txt.text = cmoney2.ToString();
        c3txt.text = cmoney3.ToString();

    }
    public void myfun()
    {
        Mmoney = Mmoney + 1;

    }
    public void mygame()
    {
        int rnum;
        rnum = Random.Range(0, 3);
        mytxt1.text = rnum.ToString();
       
        if (rnum == 0)
        {
            ctxt.text = "1";
            ctxt1.text = "0";
            ctxt2.text = "0";
            cmoney1 = cmoney1 * 2;
            cmoney2 = 0;
            cmoney3 = 0;
         
            Image img = GameObject.Find("Image").GetComponent<Image>();
            img.color = new Color(1.0F, 0.0F, 0.0F, 1.0F);
            Image img1 = GameObject.Find("Image (1)").GetComponent<Image>();
            img1.color = new Color(0.0F, 0.0F, 0.0F, 1.0F);
            Image img2 = GameObject.Find("Image (2)").GetComponent<Image>();
            img2.color = new Color(0.0F, 0.0F, 0.0F, 1.0F);
        }
        if (rnum == 1)
        {
            ctxt.text = "0";
            ctxt1.text = "1";
            ctxt2.text = "0";
            cmoney2 = cmoney2 * 2;
            cmoney3 = 0;
            cmoney1 = 0;
            Image img = GameObject.Find("Image").GetComponent<Image>();
            img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F);
            Image img1 = GameObject.Find("Image (1)").GetComponent<Image>();
            img1.color = new Color(1.0F, 0.0F, 0.0F, 1.0F);
            Image img2 = GameObject.Find("Image (2)").GetComponent<Image>();
            img2.color = new Color(0.0F, 0.0F, 0.0F, 1.0F);
         
        }
       
            if (rnum == 2)
        {
            ctxt.text = "0";
            ctxt1.text = "0";
            ctxt2.text = "1";
            cmoney3 = cmoney3 * 2;
            cmoney1 = 0;
            cmoney2 = 0;
            Image img = GameObject.Find("Image").GetComponent<Image>();
            img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F);
            Image img1 = GameObject.Find("Image (1)").GetComponent<Image>();
            img1.color = new Color(0.0F, 0.0F, 0.0F, 1.0F);
            Image img2 = GameObject.Find("Image (2)").GetComponent<Image>();
            img2.color = new Color(1.0F, 0.0F, 0.0F, 1.0F);
         
        }
       
     
           

     Mmoney = Mmoney+cmoney1+cmoney2+cmoney3;
    }
       
   
    public void c1()
    {
        cmoney1 = cmoney1 + 1;

        Mmoney = Mmoney - cmoney1;

    }
    public void c2()
    {
        cmoney2 = cmoney2 + 1;

        Mmoney = Mmoney - cmoney2;
    }
    public void c3()
    {
        cmoney3 = cmoney3 + 1;

        Mmoney = Mmoney - cmoney3;
    }


 
 

}

2016年12月22日 星期四

賭盤

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour
{
    Text mytxt;
    Text mytxt1;
    Text mytxt2;
    Text mytxt3;
    Text mytxt4;
    Text mytxt5;
    int mymoney1 = 100;
    int mymoney2 = 100;
    int mymoney3 = 100;
   
    // Use this for initialization
    void Start()
    {

        mytxt = GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
        mytxt1 = GameObject.Find("Canvas/Panel/Text1").GetComponent<Text>();
        mytxt2 = GameObject.Find("Canvas/Panel/Text2").GetComponent<Text>();
        mytxt3 = GameObject.Find("Canvas/Panel/Text3").GetComponent<Text>();
        mytxt4 = GameObject.Find("Canvas/Panel/Text4").GetComponent<Text>();
        mytxt5 = GameObject.Find("Canvas/Panel/Text5").GetComponent<Text>();
        mytxt2.text = mymoney1.ToString();
        mytxt3.text = mymoney2.ToString();
        mytxt4.text = mymoney3.ToString();
     

    }

    // Update is called once per frame
    void Update()
    {

    }

    public void myfun()
    {
        int num = 0, num1 = 0, num2 = 0;


        num = Random.Range(0, 2);
        num1 = Random.Range(0, 2);
        num2 = Random.Range(0, 2);

        if (num == 0)
        {
            num1 = 1;
            num2 = 0;
            mymoney1 = mymoney1 + 0;
            mymoney2 = mymoney2 + 2;
            mymoney3 = mymoney3 + 0;
           



        }
        if(num1 == 0)
        {
           
            num2 = 0;
            num = 1;
            mymoney1 = mymoney1 + 2;
            mymoney2 = mymoney2 + 0;
            mymoney3 = mymoney3 + 0;
         
        }
        else

        {
            num1 = 0;
            num = 0;
              num2 = 1;
            mymoney1 = mymoney1 + 0;
            mymoney2 = mymoney2 + 0;
            mymoney3 = mymoney3 + 2;
         
        }
         
       



        mytxt.text = num.ToString();
        mytxt1.text = num1.ToString();
        mytxt5.text = num2.ToString();

        mytxt2.text = mymoney1.ToString();
        mytxt3.text = mymoney2.ToString();
        mytxt4.text = mymoney3.ToString();
       

        //Image img = GameObject.Find ("Image").GetComponent<Image> ();
        //img.color = UnityEngine.Color.red;
        //mytxt1.text =Random.Range(1,2).ToString();
        //float translation = Time.deltaTime * 10;
    }


    public void myfun1()
    {
        mymoney1 = mymoney1 - 1;
        mytxt2.text = mymoney1.ToString();

    }
    public void myfun2()
    {
        mymoney2 = mymoney2 - 1;

        mytxt3.text = mymoney2.ToString();
    }

    public void myfun3()
    {
        mymoney3 = mymoney3 - 1;

        mytxt4.text = mymoney3.ToString();
    }
    }

2016年11月17日 星期四

拉桿

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System;
using System.Linq;
using System.Collections.Generic;

public class NewBehaviourScript : MonoBehaviour {

// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {

}

public void myfun()
{
        float rnum = 0, gnum = 0, bnum = 0;

        rnum =GameObject.Find("Slider").GetComponent<Slider>().value;
Text mytxt=GameObject.Find("Text").GetComponent<Text>();
mytxt.text =rnum.ToString();
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(rnum, 0.0F, 0.0F, 1.0F);// (紅red,綠green,藍blue

gnum=GameObject.Find("Slider1").GetComponent<Slider>().value;
Text mytxt1=GameObject.Find("Text1").GetComponent<Text>();
mytxt1.text =gnum.ToString();
Image img1 = GameObject.Find ("Image1").GetComponent<Image> ();
img1.color = new Color(0.0F, gnum, 0.0F, 1.0F);

bnum=GameObject.Find("Slider2").GetComponent<Slider>().value;
Text mytxt2=GameObject.Find("Text2").GetComponent<Text>();
mytxt2.text =bnum.ToString();
Image img2 = GameObject.Find ("Image2").GetComponent<Image> ();
img2.color = new Color(0.0F, 0.0F, bnum, 1.0F);
        Image img3 = GameObject.Find("Image3").GetComponent<Image>();
        img3.color = new Color(rnum, gnum, bnum, 1.0F);
}



}

倒數計時

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace WindowsFormsApplication1
{
    public partial class Form1 : Form
    {
        DateTime dtNext;
        public Form1()
        {
         
            InitializeComponent();
        }

        private void timer1_Tick(object sender, EventArgs e)
        {
   

TimeSpan MySpan = dtNext.Subtract(DateTime.Now); 

string diffHour = Convert.ToString(MySpan.Hours); 
string diffMin = Convert.ToString(MySpan.Minutes); 
string diffSec = Convert.ToString(MySpan.Seconds); 
label1.Text = "還有" + diffHour + " 時 " + diffMin + " 分 " + diffSec + " 秒 "; 
textBox1.Text =DateTime.Now.ToString();
        }

        private void Form1_Load(object sender, EventArgs e)
        {
            
            dtNext = DateTime.Now.AddHours(2);
            timer1.Start();
        }

        private void button1_Click(object sender, EventArgs e)
        {
   
            timer1.Enabled= true;
        }

        private void button2_Click(object sender, EventArgs e)
        {

            timer1.Enabled = false;

            

             
            
        }

        private void textBox1_TextChanged(object sender, EventArgs e)
        {
            
        }
    }
}

2016年10月7日 星期五

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour {
// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {

}
public void myfun()
{
int num = Random.Range(1,4);
Text mytxt = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text> ();
mytxt.text = num.ToString ();
Image Imgy = GameObject.Find ("Canvas/Panel/Image").GetComponent<Image>();
Imgy.sprite=Resources.Load<Sprite>("Image/"+num) as Sprite;



}
}